jett
Community Resettler
Member
- Oct 25, 2017
- 45,216
- Oct 27, 2024
- #1
I stumbled my way upon this game online:
View: https://www.kickstarter.com/projects/something-nerdy/former-dawn
View: https://www.youtube.com/watch?v=xIII6CXFCek&pp=ygULZm9ybWVyIGRhd24%3D
View: https://x.com/SomethinNerdy/status/1848434690102894610
They even have their own Mode 7 equivalent because why not (they have some technical demos up on their website for anyone to try on NES hardware)
View: https://x.com/SomethinNerdy/status/1849216389678076287
They developed their own custom chip to make it all work (it was the norm for NES games to have a variety of chips inside the cartridges).
Memory Mapper Development
Classical NES games were limited by the memory capacities made available by the memory management chips that were soldered onto the circuit boards inside the cartridges. Despite modern technology providing vast improvements on what such chips can do, the modern NES homebrew scene has never seen a paradigm shift related to those improvements...until now.
MXM-1
Our custom memory mapper, MXM-1 (Memory eXpansion Module) is the most significant innovation in NES cartridge hardware since Nintendo's MMC5 (Memory Management Controller) which debuted in 1989. The most advanced NES games of the original commercial era were almost entirely MMC3 or MMC5 games, which meant that their ROM sizes were capped at 768KiB - 2,048KiB. MXM-1 allows direct access to many times more than this, and indirect access to CD-ROM quantities of data.
Also coming to PC and they are saying all the right things.
Because of the fact that the core game has been developed on the NES from the outset, we are able to keep the PC version of the game in line with it. So it's OK to play the PC version of the game -- you will get the true Former Dawn experience, but with many of the rough edges smoothed over without sacrificing the 8-bit nature of the game. Here are some examples of what we get right that most other pixel art games in the indie scene neglect, either intentionally or unintentionally:
- Our sprite movement and scrolling snaps to the native pixel grid instead of being "impossibly smooth".
- We provide integer scaling in widescreen mode to avoid fuzzy pixel boundaries.
- When we achieve a parallax scrolling effect, it is a genuine one that can actually work on NES hardware instead of being a strange mish-mash of 8-bit and 16-bit aesthetics.
- When enemies (especially bosses) are large, it's because it's actually possible to make them that large on the original hardware.
- The amount of activity on the screen never exceeds what the NES's CPU can handle; i.e. the game is never "impossibly complex".
- All of the meaningful graphical restrictions are kept in place:
- Color palette of the NES (these 54 very specific colors and some of their blends)
- Number of colors per sprite (3 + transparency)
- Number of colors per background tile (3 + backdrop)
- Number of palettes (4 for sprites and another 4 for background tiles)
It sounds so ambitious I do wonder when or if it will ever come out but sure is neat to see something like this come to life. This is what 8 bit dreams are like.
Cameron122
Rescued from SR388
Member
- Oct 27, 2017
- 2,408
- Texas
- Oct 27, 2024
- #2
This looks insane for NES
entremet
You wouldn't toast a NES cartridge
Member
- Oct 26, 2017
- 66,945
- Oct 27, 2024
- #3
I love stuff like this.
It's one of the things we miss due to generations. I do love generations and 16 bit generation was amazing and came at the right time.
But it's hard to get coding craftsman due to this. Plus these projects don't have the same deadlines as commercial software did at the time.
And finally, engineering innovation that would not be financially feasible at the time.
When you have time you can work magic!
HStallion
Member
- Oct 25, 2017
- 66,054
- Oct 27, 2024
- #4
NES game? That looks better than a lot of SNES games. It also looks like it's both an action game and a turn based RPG? That's an interesting combo of gameplay styles to go with the amazing graphics.
zombiejames
Member
- Oct 25, 2017
- 12,879
- Oct 27, 2024
- #5
Ah, a custom mapper. Sounds a bit like the MSU1 for the SNES.
SlasherMcGirk
Member
- Oct 27, 2017
- 4,120
- Cincinnati
- Oct 27, 2024
- #6
Absoletely crazy for the NES, although the music isn't possible with out the N8 pro it seems. Still insane.
dyreschlock
Member
- Oct 27, 2017
- 3,214
- Gifu, Japan
- Oct 27, 2024
- #7
I really hope this gets funded.
Unfortunately, they fumbled their launch of the kickstarter by only offering 200 carts. They've since course corrected, but I think they lost a lot of momentum in the first day or two which was crucial.
Wrexis
Member
- Nov 4, 2017
- 25,953
- Oct 27, 2024
- #8
Very impressive. But is this actually running on a normal NES cart or is it some kind of chip in a cart? I wasn't clear on the mapper bit.
JusDoIt
▲ Legend ▲
Member
- Oct 25, 2017
- 40,036
- South Central Los Angeles
- Oct 27, 2024
- #9
looks dope as hell
JoJoBae
Member
- Oct 25, 2017
- 1,765
- Layton, UT
- Oct 27, 2024
- #10
They had me at Mode 7 on the NES. Like holy hell this thing looks insane
Golden Darkness
Member
- Oct 25, 2017
- 626
- Oct 27, 2024
- #11
Everything about their custom mapper:
entremet
You wouldn't toast a NES cartridge
Member
- Oct 26, 2017
- 66,945
- Oct 27, 2024
- #12
Wrexis said:
Very impressive. But is this actually running on a normal NES cart or is it some kind of chip in a cart? I wasn't clear on the mapper bit.
It's a brand new type of cart in the most simplest terms.
NES used custom mappers to improve performance and add new graphical abilities. These were catalogued and used by Nintendo and its third parties. Some created their own like Konami.
Wrexis
Member
- Nov 4, 2017
- 25,953
- Oct 27, 2024
- #13
entremet said:
It's a brand new type of cart in the most simplest terms.
NES used custom mappers to improve performance and add new graphical abilities. These were catalogued and used by Nintendo and its third parties. Some created their own like Konami.
Thanks. I was aware of the Doom chip-in-a-cart port that even the dev admitted was basically cheating.
This seems a bit more legit.
RagingAvatar
Member
- Oct 25, 2017
- 808
- Manchester
- Oct 27, 2024
- #14
My word. This is nuts. So impressive!
stopmrdomino
Member
- Jun 25, 2023
- 6,775
- Oct 27, 2024
- #15
Foot
Member
- Mar 10, 2019
- 12,275
- Oct 27, 2024
- #16
Wow, absolute tragedy that this hasn't been funded yet!
CHC
Member
- Oct 27, 2017
- 11,014
- Oct 27, 2024
- #17
Wow that looks unbelievable
Firmus_Anguis
AVALANCHE
Member
- Oct 30, 2017
- 7,175
- Oct 27, 2024
- #18
Cross-gen has gone way too far!
(This looks fucking amazing!)
hsojlightfoot
AVALANCHE
Member
- Apr 6, 2020
- 5,144
- Oct 27, 2024
- #19
Running on a stock NES? Whoa. Didn't even know the NES could even do mode 7.
Jebusman
Member
- Oct 27, 2017
- 4,323
- Halifax, NS
- Oct 27, 2024
- #20
hsojlightfoot said:
Running on a stock NES? Whoa. Didn't even know the NES could even do mode 7.
You can do a lot when the cartridge has the chips to support it, it's how they squeezed so much out of the NES (and later SNES) late in their lives. A barebones stock NES with only the absolutely bare minimum mapper on the cartridge would never be able to.
writhingcorpse897
Member
- Jun 25, 2022
- 7,554
- Oct 27, 2024
- #21
Looks pretty incredible.
hsojlightfoot
AVALANCHE
Member
- Apr 6, 2020
- 5,144
- Oct 27, 2024
- #22
Jebusman said:
You can do a lot when the cartridge has the chips to support it, it's how they squeezed so much out of the NES (and later SNES) late in their lives. A barebones stock NES with only the absolutely bare minimum mapper on the cartridge would never be able to.
Ah, I see. Pretty cool still. No longer have a NES or CRT so will play on PC if it gets funded.
Will Law
Member
- Feb 5, 2021
- 972
- Nov 1, 2024
- #23
Hope this gets funded, watching on KickTraq it's just barely gonna make it. I signed up for one of the NES carts...which reminds me I should try to get it re-capped soon.
Tortillo VI
Member
- May 27, 2018
- 2,085
- Nov 1, 2024
- #24
I had to read NES twice to make sure after watching the footage. Amazing stuff.
Maxim726x
Banned
- Oct 27, 2017
- 14,275
- Nov 1, 2024
- #25
Getting Bof2 vibes from the battle screenshot.
Will Law
Member
- Feb 5, 2021
- 972
- Nov 12, 2024
- #26
Sweet just barely funded. I haven't back a Kickstarter in so long, I hope this one works out.
Satoru
Member
- Jan 4, 2023
- 818
- Nov 12, 2024
- #27
This looks incredible
I need that steam page asap so I won't forget about this game
Buckle
Member
- Oct 27, 2017
- 43,266
- Nov 12, 2024
- #28
Woah, this looks like some weird forgotten middle step between the 8-bit and 16-bit era.
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